Hi! I am a master’s student (M2) in DCL Lab at Waseda University, advised by Professor Tatsuo NAKAJIMA. I received my bachelor’s degree from the Electronic Information School at Wuhan University, China, where I was supervised by Professor Guangyi Yang. During my undergraduate studies, I was a research intern at The Hong Kong University of Science and Technology, under the guidance of Assistant Professor Lik-Hang Lee and Professor Pan Hui.

My research interests focus on Virtual Reality (VR), User Interface (UI), and Human-Centered Design. Currently, my work investigates the impact of UI designs on user experiences from both utilitarian and hedonic perspectives. My previous research aimed to enhance immersion when users engaged in cross-reality interaction. I also have a strong research background in deep learning and computer vision.

See my Resume.

πŸ”₯ News

  • 2024.09:  😽 One paper was accepted by SIGIR-AP 2024.
  • 2024.06: Β πŸ† Our paper won a best paper award at AVI 2024!!!
  • 2024.03:  😼 One paper was accepted by AVI 2024 (acceptance rate 28%).
  • 2024.01: Β πŸŽ‰ Our paper was accepted as poster by IEEE VR 2024.
  • 2023.12: Β  I accepted Azusa Ono Memorial Scholarship.
  • 2023.05: Β πŸŽ‰ Our paper was accepted by IEEE ICMA 2023.
  • 2022.09: Β  I accepted AY2022 Waseda University Partial Tuition-Waiver Scholarship.

πŸ“ Publications

SIGIR-AP 2024
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Effect of Presentation Methods on User Experiences and Perception in VR Shopping Recommender Systems

[URL] [PDF]

Yang Zhan, Tatsuo Nakajima

  • Compared presentation methods of a Recommender System (RS), focusing on varying levels of perceptibility
  • Uncovered the importance of higher perceptibility and matching user expectations for future design
  • Revealed critical relationship between prior trust and trust in RS
IEEE VR 2024 (Poster) / AVI 2024
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Investigating User Experience in Virtual Goods Shopping through a VR Diegetic In-Game Store

πŸ† Best Short Paper Award [URL] [Poster] [PDF]

Yang Zhan*, Yiming Sun*, Tatsuo Nakajima

  • Explored the user experiences in virtual goods shopping by considering utilitarian and hedonic motivations
  • Unveiled the mediation role of social experiences in hedonic shopping
  • Provided implications for studies of VR shopping and Social VR
ICMA 2023
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Balancing Real-world Interaction and VR Immersion with AI Vision Robotic Arm

[URL] [PDF]

Xiaoran Yang*, Yang Zhan*, Yukiko Iwasaki, Miaohui Shi, Shijie Tang, Hiroyasu Iwata

  • Proposed an AI vision-based robot arm for cross-reality interaction
  • Reduced interruptions and preserved more immersive experiences

* contributed equally

πŸ—’οΈ Projects

Bachelor Thesis
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Superpixel based no-reference Image Quality Transformer (SPIQ)

Yang Zhan, Guangyi Yang

  • Proposed a novel superpixel spatial position embedding for image quality assessment transformer
arXiv
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Deep Superpixel-based Network for Blind Image Quality Assessment

[arXiv]

Guangyi Yang, Yang Zhan, Yuxuan Wang

  • 2021.07 - 2021.12, GAIAR: Geometric Latency Compensation in Augmented Reality

πŸ’» Internships

  • 2021.07 - 2021.12, Research intern, The Hong Kong University of Science and Technology (HKUST).

πŸ“– Skills

  •  🌟🌟🌟: C# (Unity), Python (PyTorch), MATLAB, TypeScript
  •  🌟🌟: Swift, R, C
  • Language: English (fluent), Mandarin and Cantonese (native)